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Skills Stop Time. If a Team wishes to end their Robot Skills Match early, they may elect to record a Skills Stop Time. This is used as a tiebreaker for Robot Skills Challenge rankings. A Skills Stop Time does not affect a Team’s score for a given Robot Skills Match. Drivers and field staff must agree prior to the Match on the signal that will be used to end the Match early.
  • As noted in the definition of Skills Stop Time, the moment when the Match ends early is defined as the moment when the Robot and Blocks have come to a rest and the Driver provides the agreed upon visual and audio signal to the Scorekeeper Referee.
  • Teams who intend to attempt a Skills Stop Time must “opt-in” by verbally confirming with the Scorekeeper Referee prior to the Robot Skills Match. If no notification is given prior to the start of the Match, then the Team forfeits their option to record a Skills Stop Time for that Match.
  • This conversation should include informing the Scorekeeper Referee which Driver will signal the stop. The Match may only be ended early by a Driver for that Match.
  • The agreed-upon signal to stop the match must be both verbal and visual, such as Drivers crossing their arms in an “X” or placing their VEX IQ Controller on the ground.
  • It is recommended that the Driver also provides a verbal notice that they are approaching their Skills Stop Time, such as counting out “3-2-1-stop.”
  • If a Team runs multiple Robot Skills Matches in a row, they must reconfirm their Skills Stop Time choice with the Scorekeeper Referee prior to each Match.
  • Any questions regarding a Skills Stop Time should be reviewed and settled immediately following the Match. <T1> and <T3> apply to Robot Skills Matches.