Robotics Education & Competition Foundation
Inspiring students, one robot at a time.

VEX IQ Pentathlon Scrimmage

Date
15-Oct-2022
Event Code
RE-VIQC-22-9226
Program
VEX IQ Competition
Event Type
Tournament
Event Format
In-Person
Capacity
20
Spots Open
10
Event Region
Georgia
Max Registrations per Organization
5
Standard Registration Opens
12-Sep-2022 08:00 EDT
Registration Deadline
13-Oct-2022 23:13 EDT
Price
$15.00
This event is closed to registration because:
  • It is past the registration deadline.

General Info

This is a low-key, super fun scrimmage to get our students & volunteers excited for the season and familiar with vex tournaments. We will be playing FIVE games!!! 

A regulation game of "Slapshot" will be available on one field and each team can have up to 3 Driver Skills turns and 3 Coding Skills turns. 

The real challenge will also be offering half-field versions of four previous games: Pitching In, Rise Above, Squared Away, Next Level. What bot can you create to score in all of those the games? Paper judging will be used to crown a Pentathlon winner!

This is an early season scrimmage, bots aren't expected to be ready. Bring what you have! Modify this year's or previous Herobots, or a Clawbot, or heck a Basebot! Don't stress, this is an early season scrimmage, bots don't need to be perfect - let's just have fun!

Carefully read all of the information contained in the tournament posting on RobotEvents.com

Don't forget to pack for the event! Here are a few items that you don't want to forget: Goggles/Safety Glasses, Spare parts & tools, Batteries and chargers, Programming cable, Power strip, Laptop computer

Concessions will be available for purchase. 


Grade Level: Elementary

Skills Challenge Offered: Yes

Judging Format: All In-Person Judging

Eligible Teams:

Event Dates & Locations

Date: 15-Oct-2022

Venue/Location:
Tritt Elementary School
4435 Post Oak Tritt Road
Marietta, Georgia 30062
United States

Contact Information

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Agenda

Estimated Schedule of Events

7:00 am - Volunteers arrive

7:45 am - Doors open to public and coaches/teams

8:00 am to 8:30 am - Event Check-In / Inspection

8:30 am - Opening Ceremonies: Drivers Meeting

8:45 am to 11:45 pm - Matches/Skills Start

11:45 am - Closing ceremonies

12:30 pm - Venue closes. 

Volunteer

Volunteers will be provided by Hightower Trail Middle School and Pope High School. Please reach out to the Event Partners with questions. 

Emergency/Bad Weather Policy

In the event of an emergency or bad weather, the event may be cancelled.

In any event, teams will be contacted as soon as possible with the information. The event partner will contact teams if the event must be postponed. Teams should make sure their contact information is up to date and includes both school and non-school phone numbers.

Please check your email the day before and the morning of the tournament (before leaving).

Refund Policy

Refunds (or credit to a future event) will only be given in the event of a cancellation by the Event Partner. 

Judging Format

All In-Person Judging - The Team Interviews and Engineering Notebooks will be judged in-person the day of the event. Teams should bring a physical copy of their notebook to submit to the judges.

Scoring

We have tweaked the scoring for the previous 4 year's events as they will be set up on 4'x4' fields. Slapshot will be played on a regulation field with no changes to scoring. View pic of fields in "Documents". Each team gets 60 seconds with a driver switch at 30 seconds. Single teams only on the half fields.

Pitching In - 2pts for every low ball scored. 6pts for every high ball scored. +5 points for clearing all 10 balls. 6pts for a low-hangining robot. 10pts for a high-hanging robot. 75pts max. 

Rise Above - 1pt for each riser placed in a scoring zone, +3pts for each color-completed row 18pts max.

Squared Away - 1pt for each ball placed in a cube, 2pts for each ball placed on top of a cube. 10pts for Red & Blue cubes scored in correct corner. 20pts for a Green cube scored on top of the green zone. 64pts max. 

Next Level - 1pt for each hub scored in a low zone, 2pts for each hub scored in a high zone, x2 for yellow hubs. +1 pts for knocking down high hubs. 1pt for parking under bars, 2pts for low hang, 4 pts for high hang. 

 

 

 

 

 

 

 

 

 

 

Waitlist

0 teams are on the waitlist for this event.

Please login to add or remove teams from the waiting list.