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The Q&A is closed for the 2021-2022 season. Any rule changes or clarifications pertaining to the 2022 VEX Robotics World Championship will be included in the April 5 Game Manual Update. Teams attending VEX Worlds who wish to pre-submit questions for the driver's meeting should have received a contact form via email; if not, please contact your REC Foundation Team Engagement Manager for more information.

Official Q&A: VRC 2021-2022: Tipping Point

Usage Guidelines All Questions

932: SG3 -C clarification


Margaret Trent (Event Partner)
17-Nov-2021

In SG3 is states that you may no place scoring objects under the opposing alliance platform during the last 30 seconds would be a violation of SG3, however, I have noticed at events if a team is attempting to pickup a mobile goal during the 1:15 prior to the 30 second "safe" period and they are unable to get the mobile goal out that team is DQ'd for the match as it is causing the use of the platform or balancing at the end of the match. However, this falls in the portion of the "safe" time frame. Can we clarify if events leading up to the "safe" period (i.e. a team attempting to pick up a mogo prior to the safe period and the mogo gets stuck under the platform and they are unable to get it out) are to be monitored throughout the match and lead to a DQ at the end? If another robot attempts to get to MOGO out does it change the result?

<SG3> Platforms are “safe” during the endgame. During the last thirty (30) seconds, Robots may not contact the opposing Alliance’s Platform. a. For the purposes of this rule, contact is considered “transitive” through other Robots and Scoring Objects. For example, contacting an opposing Robot who is contacting their own Platform would be considered a violation of this rule. b. For the purposes of this rule, <G13> supersedes rule <G14>. Any Robot which is contacting its own Platform during the last thirty (30) seconds, provided that no other rules are being violated, will automatically receive the “benefit of the doubt”. Therefore, any contact with this Robot will be considered a violation, regardless of intent. c. Per <SG10>, using a Scoring Object to contact the opposing Alliance’s Platform during the last thirty (30) seconds would be considered a violation of this rule. Placing a Scoring Object underneath the opposing Alliance’s Platform, such that it inhibits the opposing Alliance’s ability to utilize the Platform during the last thirty (30) seconds, would also be considered a violation of this rule.

Violations of this rule which do not interfere with gameplay, such as bumping into the Platform and then driving away, will result in the opposing Alliance receiving credit for one additional Elevated Robot at the end of the Match. (Alliances may still only receive points for a maximum of two Elevated Robots).

Violations of this rule which do interfere with gameplay, such as preventing a Platform from becoming Balanced, will result in a Disqualification, regardless of whether the interference was Match Affecting or not.

Answered by committee

The v2.2 Game Manual update included the following revision to rule <SG3>, which we believe answers this question. We recommend reviewing the full text of <SG3>, including the “red box” clarifications, for more information. If this does not answer your question, please feel free to rephrase and re-submit.

Point “d” applies to Robot actions prior to the last thirty (30) seconds of the Match:

d. Placing a Scoring Object on or under the opposing Alliance’s Platform, at any point during the Match is considered a minor violation of this rule that, at a minimum, will result in a warning.

i. If the placement is accidental, and immediately rectified (i.e. the Scoring Object is immediately removed), then this violation will be considered a warning.

ii. If the placement is intentional and / or not immediately rectified, as judged by the Head Referee, then it will be considered a violation.

iii. Repeated, strategic, and / or egregious warnings may also escalate to a violation, at the Head Referee’s discretion.

[...]

Violations of this rule which do interfere with gameplay will result in a Disqualification, regardless of whether the interference was Match Affecting or not.

Note: If point “d” has escalated from a warning into a violation, then it will automatically be considered a violation which has interfered with gameplay, i.e. will result in a Disqualification.