Ceremonies & Events
Live broadcasts of the finals, all ceremonies and special events (new products, next year's game, parade of nations, etc.) can be found on VRC TV page under Webcasts -> Ceremonies.
Press Releases & Important Links
Download the official 2015 VEX Worlds Site Map!
What is VEX Worlds?
VEX Worlds is a gathering of top robotics teams from around the world to celebrate their accomplishments and compete with/against the best of the best. The 2015 VEX Worlds will include nearly 800 teams from over 400 VEX Robotics Competition tournaments happening in cities around the world from June 2014 to March 2015. Teams will play the game VEX Skyrise and VEX IQ Highrise for the 2014-2015 season.
Skyrise is played on a 12’x12’ square field configured as seen above. Two alliances – one “red” and one “blue” – composed of two teams each, compete in matches consisting of a fifteen second autonomous period followed by one minute and forty-five seconds of driver-controlled play. The object of the game is to attain a higher score than the opposing Alliance by Scoring your colored Cubes in Floor Goals, on Posts or on your Skyrise, by Owning Posts, and by Building your Skyrise Sections. The Alliance with the topmost Cube on a Post Owns the Post. Alliances also earn points for Building Skyrises on their Skyrise Base out of Skyrise Sections, and Scoring Cubes on Skyrises. A bonus is awarded to the Alliance that has the most total points at the end of the Autonomous Period.
Highrise is played on a 4’x8’ rectangular field. Two robots work collaboratively, as an alliance, to score points in Teamwork Challenge matches of 60 seconds in length. Teams can also participate in two additional challenges; The Robot Skills Challenge, where one robot takes the field to score as many points as possible under driver control; and The Programming Skills Challenge, where one robot scores as many points as possible autonomously, without any driver inputs. The object of the game is to attain the highest possible score by Scoring Cubes in the Scoring Zone and by building Highrises of Cubes of the same color on the Highrise Bases. Each Cube Scored in the Scoring Zone is worth a point value equal to the Highrise Height of the same color as the Cube. That is, if a team builds a Highrise of 3 red Scoring Cubes on the Highrise Base, a red cube in the Scoring Zone is worth 3 points.